139 items catalogued across 12 categories
+16 Slots + Stowed ballistic weapons reload their magazine from your inventory over a moderate time. Stowed volt weapons recharge their current batter at a moderate rate.
+16 Slots
+24 slots
+24 slots. + Significantly faster health and shield consumable usage. + Health consumables also recharge portion of shields. + Shield consumables also restore portion of health.
+24 Slots + Invisibility when opening a container.
+32 Slots + Invisibility when opening containers and doors. + Temporary invisibility when crouching at low heat + Temporary invisibility when crouching at low heat.
+8 slots
+8 Slots + Slightly faster health and shield consumable usage.
Removes Hazardous operating system (OS) status effects such as EMP & Hack. Maximises firewall for an extended duration.
Restores a large amount of health
Quickly recharges shields to full.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01 to 06 to access the network.
Region: AI Uplink (Dire Marsh) Location: Basement Unlocks: Subterranean server hub ===== ON USE: Removed from inventory, Retain room access during run
An unusual material with metallic and biological properties.
Wire Salvage. Wiring influenced by unknown energies, causing bursts of superconductive capacity.
Deployable container with a small amount of ammunition.
Drive Salvage. Advanced storage drive able to mimic biological memory response.
Wire Salvage. Wire exposed to Tau Ceti IV's anomalous energies, resulting in instantaneous data transfer.
Rods/Compound Salvage. A positive displacement turbine alternative.
Lens/Plant Salvage. Organic focusing medium used in the construction of biological lasers.
Node Salvage. A cybernetic node from a biomata, containing unknown potential.
A powerful adhesive suitable for affixing living flesh to synthetic bone.